R0J0hound
I can only disagree, sorry.
https://
drive.google.com/open?id=0B1SSuCVV8v74MkdPWUlLWWNqRnM
Behaviors are dt corrected.
All time triggers are dt corrected.
Wich is awesome.
But.
Time and its expression is also dt corrected. That is the only conclusion i can make, bit i am a nut. Still, look at the capX.
dt is the Time, in seconds, since the last tick. To calculate this, dt is using Time. But because Time is also dt corrected, dt gets smaller and smaller with heavy ticks, and Time and its expression gets slower and slower.
I can (i probaly am) be wrong in the explination.
Yet, i think dt should be calculated with the wall clock. And that is for sure not the case.
Time has to be dt correlated, else we can have no pauzing game. But with a right calculated dt, that should be no problem.