99Instances2Go's Forum Posts

  • Is enemyshield in a container with Enemy ?

    If not, Enemy is unreferenced (not picked) in event 425. So all Enemy get marked as picked.

    Same for PlayerSelect, if there are more of them. In 428.

    If they are in a container, it could work. Difficult to debug with a screenshot.

    I would use containers, for sure. Then (i think, from my head, so untested). Combine in one event.

    Conditions:

    Enemy = visible ?

    Pick nearest enemy to player position

    Actions

    Set enemy instance variable 'CanBePicked' to true

    To pick with the mouse

    Condtions

    EnemyShield clicked by mouse (must be in a container with the enemy)

    Enemy 'CanBePicked' is true

    Actions

    Enemy set picked

    And ....

    Condtion

    Enemy is picked

    Action

    set playerselect (if there is only one) to postion of enemy (or shield, i have no idea where you want it)

    set playerselect visible

    Else

    set playerselect invisible

  • Everything about sound in one Great Capx:

    https://www.scirra.com/arcade/music-gam ... ample-7362

    CC:

  • Linear damping

    The rate the object slows down over time while moving, from 0 (no slowdown at all) to 1 (maximum slowdown)

    ?

    Max (1000 - 2000 , 0) = 0

    Max (1000 - 500 , 0) = 500 ?

    ----

    I see, manual is not correct.

  • Naw, he is probally setting it = ItemValue instead of + ItemValue

  • How well do you know Game Maker ? And how well do you know Construct ?

    Not the issue. Happend on saving the project.

  • Yes. Knowing that animations are done outside construct.

    Question is, can you ?

    Is it possible to set a new worldrecord on the 100 meter? Yes

    Can you ? I dont know, probaly not.

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  • Ask your IT department to make a Symbolic link from plugins folder to a folder in your documents.

  • Combine the condtions

    On any touch end (trigger)

    Is touching object

    in one event

    In the actions do what ever you want with that object.

    Or add a condition more if you want to compare something of that object to something.

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  • edit: i typed here a lot of bullshit, cuz i counted on the manual

  • In fact. If i add this to your code, it stays buggy. Touch aint working, by instance. I suppose diagonals are not allowed.

    Get the bugs out would take me to much time.

    So i started from scratch.

    https://drive.google.com/open?id=0B1SSu ... 1lDUmVOUzA

    Tip: use instances to keep the code (and codingi time) as tight as possible.

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  • I See where you are gooing. But for that to work (i think) the sprite should accept json, (when i try it destroys itself) to link it direcly to the Local Storage in get and in set. Dont think that is for tomorrow.

    I would welcome an interface to see whats happening i the Local Storage. Althaugt, you can see the Local Storage object and its contents in the debugger.

    Currently. I avoid A sync by using an array and store its json. And i know whats in the array. Probaly why i cant complain. Guess i dont do complicated stuff with it. I also keep the user on a dead layout till all my stuff is loaded. Like this:

    ?

    https://

    drive.google.com/open?id=0B1SSuCVV8v74SnBseHRpUXRfSEU