95isadev's Forum Posts

  • 5 posts
  • Nevermind, just found out it is a bug of the engine itself. Too bad. But thank you for the anwser anyways

  • Hello everybody. I'm making a project where I need to set a layer frequently from visible to invisible (or any way that it can appear and disappear) which is called by a function. But the problem is, once the layer appears it just stays there, and doesn't disappear no matter what. I'm doing a simple "set layer visible". I tried it in a new file and it works fine, but in this particular scenario it doesn't. The project depends heavily on that mechanic, if somebody could help would be amazing.

    Tagged:

  • Tomycase sorry man, I don't feel comfortable sharing my project for now, but thanks for the attention.

    Headbang Games Thanks a lot, that worked!!! Whenever I use sub events I always get stuck, but in this case worked perfectly!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You mean like a variable? I tried to do this with instance variables, but nothing changed

  • Hello everybody. I'm having a big issue that probably has a very simple solution: my platformer character has an idle animation when is on floor & speed=0, walking animation when is on floor & speed>0. That works fine, but I have another idle and walking animation when the character is carrying an object.

    If is on floor & is overlapping the object and touches a button, the char grabs the object. The idle carrying animation works just fine, but when speed>0 & is carrying, the movement works, but the animation just freezes on the first frame. I'm probably trying to trigger two animations at the same time, but I can't work it out. It would be awesome if anyone could help.

  • 5 posts