941c1560-62b7-468d-8091-5e3362d6248a's Forum Posts

  • 5 posts
  • Basically I am doing a board game.

    I was thinking of storing board locations where the player can move as invisible "boxes". Now I would like to store all the x and y data of theese boxes in an array, so i can loop the array with the amount that my dice has rolled and return the x and y position where my players piece needs to move. The player can only move forward.

    Is this a idiotic solution? Is there a simpler way to do this?

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  • > Oh my god i feel so stupid, found the invert option myself... Thanks a lot you guys for the help!

    >

    > New question though, I want to adjust my characters maxspeed depending on a global variable "health", any good advice how to achieve this in a simple way?

    If your character uses the platform behaviour, you can change the Maximum speed, by setting it to health*some_number_that_should_fit_it, or another formula

    So simple, so elegant. Thanks a lot! Now I am getting the hang of the event sheet <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Oh my god i feel so stupid, found the invert option myself... Thanks a lot you guys for the help!

    New question though, I want to adjust my characters maxspeed depending on a global variable "health", any good advice how to achieve this in a simple way?

  • Ugh one problem still :D

    So, I should add a condition with "Spawn is NOT overlapping ES" but i can only get "spawnpoint IS overlapping with ES" Is there a way to "reverse" it?

    Or do I need to do the check in another way with a sub condition or something?

  • Hi!

    I am using an spawnsprite to spawn objects at random intervals to set places in the layout.

    My problem is that it is not checking if the "spawnpoint" is empty. And that leads that objects spawn on top of each other on my spawnsprite.

    Any way to avoid this?

    <img src="http://s23.postimg.org/5k2ikzusr/Sieppaa.jpg" border="0" />

  • 5 posts