8ca17e9c-780d-45a7-8ee4-e45eb1d1177c's Forum Posts

  • 10 posts
  • Thank you for the help will have a look at the documents!

  • Good day.

    I need some help I copied over a game from construct 2 I have changed all the functions and texts so I can run on c3 engine it runs on the preview mode on construct 3 but when I export the game to (WEB) HTML 5 then it doesn't run, it doesn't get past the loading screen and I get the following error.

    Thanks in Advance.

  • I followed the documentation I'm not sure if I'm doing something wrong.

    My Data:

    Thanks in advance.

    Tagged:

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  • Thank you.

    For the guidance, I made the suggestion hopefully they come back with a reply.

  • Hi Straskal,

    Yes that is correct.

    I am not sure where we go from here though, how do we up-vote requests or perhaps ask the addon developers to assist?

  • Hi Straskal,

    Thank you for your response.

    The workflow is quite simple:

    Say you have a game that needs to be themed according to public holidays or special occasions. The game mechanics do not change, it is the same game, BUT when you for an example have explosions that are ordinarily fire and smoke today, tomorrow it could be hearts and rainbows, or for halloween it could be pumpkins and witches.

    The whole approach here is to theme my animations, explosions, particles ... whatever it is.

    This is such a simple thing to do, but it has become a really difficult and time consuming excercise.

    The basics: setup a sprite with (n) animations. Load the spritesheet from url to support theming, and continue on our mary way...

    Hope to hear from the community.

  • Hi there,

    I have tried a few different methods.

    1) Tried to replace a spritesheet with a PNG sequence, this means that the different frames are individual files. This is network intensive, but does solve the immediate problem.

    2) I have tried to re-work the plugin from C2 with no luck.

    I can't believe that such a simple thing could be so difficult. C3/C2 does not give you any control over the animation object for the Sprite.

    Typical use cases for this:

    Today the game explodes using fire and smoke, tomorrow the explosion is hearts and rainbows etc.

    Why is there no support for loading an animation externally from the game.

  • Good day,

    I'm looking for someone to build a plugin for me.

    Need someone to build a plugin to load a sprite sheet from URL.

    Is it possible to do something like this?

    I had a look at the documentation for the SDK addon but the documentation is a bit confusing.

  • Hi there,

    Thank you for your response and for your insights.

    I think we can both agree that loading sprite sheets this way is messy? I propose that we write a plugin that can load either a sprite sheet or PNG sequences from an external URL.

    Do you have any insights on creating C3 addons that implement the IAnimation and IAnimationFrame interface?

    I have written C2 plugins before, but seem to struggle a bit getting the C3 addons to work.

    Do you or anybody else know how to create a plugin for sprites that implements the IAnimation and IAnimationFrame interfaces so that we can create a solid sprite/png sequence loader from URL.

    An example URL could be : domain.com/Sheets/Animation.png.

    The plugin can either use a sprite sheet or a PNG sequence.

    The plugin can expose some functions that will state whether or not its loading a sprite sheet or a PNG sequence. Additionally, functions can be exposed to state the size of each frame if it is a sprite sheet or alternatively if it is a PNG sequence, a function can be exposed to state the number of images in the sequence. EG: domain.com/Sequence/1-10.png.

    The plugin will then create an animation based on the information it receives and download the image(s) and create animation frames at runtime.

    ** Note, i have seen some examples of c2 plugins that do this, however to translate or understand the new c3 interfaces is proving to be quite challenging.

    I think that this plugin/addon is a necessary addition to construct for basic games that need to be themed. The real reason to use spritesheets or png sequences is to add effects or animations around spinning wheels etc.

    Please can someone please assist me with understanding the basics of implementing these interfaces so that we can build a plugin that enables this functionality.

    Your insights are highly appreciated.

  • I'm looking for a way to load in a spirt sheet from a URL or single image per frame.

    I tried doing something like this.

  • 10 posts