8bitmonkey's Forum Posts

  • 4 posts
  • Cheers Deadeye. Got the file, I've also actually been working through your tutorials tonight prior to me reading your post. (I like the playable tutorial style btw, it does make things very easy to follow, so cheers for your tutorial as well!)

    So, just to make sure I'm following - use a bounding box to control everything and handle the animations via events rather than relying on construct? Think I've gotcha.

    Cheers mate!

  • Tried hitting 5 on the numpad, it centred the hotspot but didn't cure all my problems though, so I'm wondering if thats where the problem lies. The sprite still sticks when running on the same frame (I haven't imported the jumping animation yet, so when I jump the running animation plays - interestingly it loops through ok then)

    I have considered using another object and sticking the sprite over it like-wot-done-in-the-tutorial, but this seems to be the same problem I've had going back to TGF a while ago, so I'm curious as to how I get over it?

    I've stuck the .cap up at .

    thankyoumuchlove xx

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  • This is just a continuation of the thread at .

    Sorry for taking over the board one thread at a time, I needed to upload this file and *sniff* I had nowhere else to go.....

    Um, yeah. To c&p from my last adventure....

    Heylp! Heylp!

    Sorry if this has come up before (I've searched the forums and came up blank) but, well, when I was a wee lad messing about in TGF all those years ago I encountered a problem importing graphics from paint, in that no matter what I did, the sprite seemed to always spaz about randomly from frame to frame. I always knew it was because of the hotspots but I could never figure out a good workflow for getting this sorted. Being 13, I eventually gave up and went outside instead.

    So, been fiddling with construct, and started having the exact same problem. So, um, help! I'm trying to import a Mario sprite with the goal being to build a simple engine and then just go a bit nuts with it figuring out all the new dx9 effects. I've got a spritesheet I got off the interweb, and I've been trying to copy/paste from Paint into Construct. I've assigned the platform behavior to mario but haven't changed any variables.

    Mario falls onto the test platform fine. Then, when I move, he'll either spaz through the frames really really quickly then just go to the first frame and get stuck. I've checked that the animations looping - it is. If I jump (I haven't put in the jumping animation yet) he'll spaz wildly in the air, doing all the walking frames, and when he lands just go back to being stuck in whatever frame he landed in. Also, stopping moving doesn't return him to the standing animation.

    So, construct genius-types, When it comes to importing sprites, whats your workflow? I noticed that there is an import feature that cuts up a big sheet, but I always seem to slice up my sheet. Is there any set way to organise the sprites in here perhaps? Or if I'm copy-pasting, how do you prevent the hotspot screwing everything up? If anyone could paste like a step-by-step guide I'll be especially thankful and send hugs and kisses and maybe my mum if your interested.

    Cheers!

  • Heylp! Heylp!

    Sorry if this has come up before (I've searched the forums and came up blank) but, well, when I was a wee lad messing about in TGF all those years ago I encountered a problem importing graphics from paint, in that no matter what I did, the sprite seemed to always spaz about randomly from frame to frame. I always knew it was because of the hotspots but I could never figure out a good workflow for getting this sorted. Being 13, I eventually gave up and went outside instead.

    So, been fiddling with construct, and started having the exact same problem. So, um, help! I'm trying to import a Mario sprite with the goal being to build a simple engine and then just go a bit nuts with it figuring out all the new dx9 effects. I've got a spritesheet I got off the interweb, and I've been trying to copy/paste from Paint into Construct. I've assigned the platform behavior to mario but haven't changed any variables.

    Mario falls onto the test platform fine. Then, when I move, he'll either spaz through the frames really really quickly then just go to the first frame and get stuck. I've checked that the animations looping - it is. If I jump (I haven't put in the jumping animation yet) he'll spaz wildly in the air, doing all the walking frames, and when he lands just go back to being stuck in whatever frame he landed in. Also, stopping moving doesn't return him to the standing animation.

    So, construct genius-types, When it comes to importing sprites, whats your workflow? I noticed that there is an import feature that cuts up a big sheet, but I always seem to slice up my sheet. Is there any set way to organise the sprites in here perhaps? Or if I'm copy-pasting, how do you prevent the hotspot screwing everything up? If anyone could paste like a step-by-step guide I'll be especially thankful and send hugs and kisses and maybe my mum if your interested.

    Cheers!

    8bitmonkeywhodoesn'tknowwhatthefeckhe'sdoing

  • 4 posts