7Soul's Forum Posts

  • Could you use a variable on that object, and set the movement angle to that variable?

    On Construct Classic you could set the object not to rotate it's sprite... I wonder if they'll add that feature for C2

  • You need a level editor, and then you can make your game in only 1 layout, and have the level change depending on a variable called "level" (just as an example).

    I found a simple level editor tutorial here: tile based level editor w/ array object

  • That's not how you advertise your game

  • Agreed, I would like to suggest adding these categories:

    • RPG
    • Strategy
    • Sports

    Maybe a little remake of the menu would be necessary to fit all categories in there

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I like youtube tutorials, one problem for me is that people will often not go straight to the point, and over-explain things. But that's just me, a lot of people prefer more slow paced tutorials

  • Do it small and do it detailed. Big empty sprites are really ugly, and small things are easier to make (but difficult to master). Pick references, some of the classics (SNES, Genesis). Get a small color palette to work with, lesser colors means your sprites will be tied together by their colors

  • The problem is that it was saving some HTML bits at the beginning and at the end of the code, after removing these it worked

  • You want to check if each object has another one close by? I did this recently by adding each object to an array, like this:

    Start of layout

    + For each object

    -> Set value at int(object.x/32)*32, int(object.y/32)*32 to 1

    Then you loop through each array element and check if the position above, below, etc equals 1, that means there's an object immediately near it

    It was quite difficult to work with it, you will probably need to save the UID of the object to a similar array to use it later... unfortunately I don't have the project anymore so I'm not entirely sure how I did it

  • Every Tick

    Speech bubble: set opacity to 200-Distance(bubble.x, bubble.y, player.x, player.y)

    This way, the speech bubble will be completely visible when the player is within at least 100 pixels away from it, and fade completely to 0 at 200 pixels distance

    To fix the signature, use the URL bbcode

    Text

    But delete the spaces around the =

  • An internal image editor is already on the to-do list i believe, as well as other exporters (the exe exporter is already being tested!)

    C2 is a game maker, not image or sound editor. You -will- need supporting software to use it

  • Post the capx (or at leas a screenshot), otherwise we can't check what's the problem

  • Mouse Lock would be useful if you need to get the mouse speed to perform actions and don't want it to keep going out of the screen all the time

  • Maybe this:

    ---

    Global "random"

    Every tick: set random to rand(20)

    Compare values: tickcount%5 = random

    -> Create "Car" at ((rand(3)%2) * 100, rand(6)*10)

    ---

    I guess this is a simple way of randomizing time... if you change rand(20) to something higher, it will be less likely to happen

    (rand(3)%2) * 100 will create the car either at left or right

    rand(6)*10 is to create the car randomly at 7 different Y positions with 10 pixels between them

  • Flash is really good if you want your game to have lots of animations and also vector graphics. Flash has a good selling point because of the animating features

  • http://gaming.adobe.com/

    New Adobe website is advertising flash for making games as "better, faster and for more people". Perhaps to counter the increasing popularity of HTML5?