You have another event just below also changing the angle of the shield
Petkoski — do you even need elses there? Why not just
Awardlevel = 1
Awardlevel = 2
Awardlevel = 3
Also, seems like you're creating sprites on a loop. Run it on debug and see how many sprites are being created. If that's the case, add a Trigger Once to these events
"Is on screen" -> set collision enabled
X "Is on screen" -> set collision disabled
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Add a variable to the shield called "direction"
Every tick
Set "direction" to angle(shield.x, shield.y, mouse.x, mouse.y)
Shield set angle to round(shield.direction/90)*90
Kyatric
Here:
This bug still exists, just check the second page of the top tutorials: https://www.scirra.com/tutorials/top/pa ... e=detailed
I don't have C2 here so I can't check the .capx, but I gotta ask, does all layouts have the event sheet attached to them?
What graphics card do you have? Mine is a lame onboard one and most C2 effects will cause the game to crash, so that might be it
Sounds like a bug... let's summon Ashley
The behaviors already take deltatime into consideration. Are you using custom events to make your character jump?
What is the event that is causing the problem?
The capx you posted is different then the images you showed
Also in that capx, you're not using Groups correctly. You're supposed to drag your events INSIDE the group, not just have them below the group
Set the animation speed of the PlayerBox to 0 (double-click the object, click the animation "Default" and change the speed on the properties bar to 0)
Not sure if this was already reported, but if the browser window width is smaller than 1353px the topic titles break to the next line and mess up the page
I agree that this currently looks kinda messy. This blue "border" around every post is unnecessary
This is my suggestion:
Smaller/less invasive buttons
Smaller "header" on each post