7Soul's Forum Posts

  • Wouldn't having 20+ instance variables in 50+ instances constantly changing affect performance? This method made it more compact to design weapon stats too, but oh well ~

    Absolutely not at all

  • Vector Y is simply the vertical speed. When the player jumps, the game is setting the Vector Y to the value of "Jump Height" * -1 (you can see that if you run debug mode and look at the player's Platformer values

    )

    So you can easily do a "Set Vector Y to (a negative value)" and it works just like a jump with whatever strength you want

  • Just saying if you talk more about your project people will show more interest

  • Ta usando Physics no objeto? Então usa o evento "On start of layout > (escolhe qualquer objeto com Physics)Set gravity", isso afeta todos os objetos que usam Physics

    Se vc salvar um .capx fica mais facil de ver qual é o problema

  • Cool. For what? Show us what you got

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  • This bug has been around for a while (not closing). NW.js staff are probably fixing this already

    Nothing you can do about multiple processes, it's just how it works and there's no problem with it. If the user forces one to close, all of them will close as well

    When you export your game, whatever you name the executable (like game.exe) will be the name of the process. You can change this after exporting

  • This might be possible with one of the effects, like Multiply or Overlay. It's the same stuff Photoshop uses, so this list can be handy: http://www.myphotocentral.com/wp-conten ... -modes.jpg

  • You should use the search function of the forums, I'm sure this has been posted dozens of times

  • Also change the gravity and maximum fall speed (the spider falls too fast, it's hard to control)

  • If you're using the free version and don't have access to Families, the best way to approach it would be to make every (let's say we're talking about enemies here) all just different animations on a sprite, rather than a sprite for each enemy

    So your enemy sprite would have animations like "enemy1_walk", "enemy1_shoot", "enemy2_walk", "enemy2_shoot", etc

  • For now uninstall NW.js and use an older version. It's up to them to fix it

  • Indeed a bug

    If you swap it (default has 5 speed, second one has 0) it works as you would expect. So it seems like it the first animation has 0 speed, C2 will never tell this object to play any animations

  • I tested it and indeed looks like a bug. At first I thought it was a problem with using Else in Or blocks, but the bug happens without it too: https://dl.dropboxusercontent.com/u/395 ... rBug2.capx

    In one of the cases it works like AND and in the other only the mouse event is detected

  • Check the manual, tile position and on-screen position are not the same

    For ex, a sprite at 10,10 corresponds to a tile in position 160,160 (10 * 16)

  • To update a plugin you just replace the files in the same folder