42t's Forum Posts

  • 6 posts
  • Thanks so much guys, you saved my day.

  • Okay, using the ring example, say I have 3 different colored rings, red, green, and blue.

    I want one of the Red rings to be worth more than the Blue, & Green, but only for a couple of seconds at, say, 00:01:30.

    Using your example, and since the specific object would only be on the screen for a short time (scrolling background) , I can do this.

    But instead of ALL Red rings being worth X points For X seconds After X seconds, I would like only 1 Clone of the Red ring object to be.

    I meant different Clones of the same object when I said Instances, sorry for the confusion. My bad <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Awesome, thanks guys! Going to try this , & InkBots suggestion right now.

    EDIT: Emoaeden, that's pretty much what I was trying to figure out. Thank you for sharing that, looking at it in the Event Editor is a major help.

    What would I add to make that Toggle occur only once? Also, I'd like it to happen at different times with different instances of the same sprite.

    I know that I could just clone the sprite for each time I want it to happen, and add that System - Every X Seconds - Sprite - Toggle Bonus event, but wouldn't that bog the game down? Could I just use Instance Variables somehow, and add an event for each sprite with a unique IV?

    I can't thank you all enough for your input, it seems this forum is full of smart/helpful people.

    EDIT: I forgot to mention I'm using an HHMMSS counter counting up from Zero. Used the tutorial here (http://www.scirra.com/tutorials/173/time-counter/page-1).

  • Hey Emoaden, thanks for responding. It seems you have a newer version of Construct than I.

    It seems you have 105, but all I can find is 103.2 :(

    I'm guessing 105 must be the Pro version of Construct 2?

  • Thanks so much for the responses! I'm going to give those methods a shot in a couple of hours. Again, thanks for the advice.

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  • Hello all, I'm working on my first project in Construct 2, & I have hit a wall. In fact, I've been banging my head on said wall long enough to have the epiphany of bringing my question here.

    Here goes... How can I assign different Point values for sprites based on CurrentTime?

    Example: Object of game is to collect rings. Rings are worth 10 points for first 20 seconds then are worth 50 points from 21-30 seconds, then back to 10 points for another duration, and so on.

    ANY help would be very much appreciated. I've spent quite a bit of time searching these forums the past couple of days, and you all seem to be pretty helpful.

    Thanks in advance!

  • 6 posts