3mp1r3's Forum Posts

  • 4 posts
  • it still doesn't work

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  • Ah, sorry, i was talking about a different enemy. Very well, i shall share my file. Download it here (don't worry, it's safe)

  • the condition "is overlapping spike at offset" is so that they would bump and change directions when they hit a spike. Not including them doesn't work, they just got stuck in one place despite having their origins on the middle. The problem also persists despite changing the origin of the sprite to the middle. Any ideas why?

  • So, i'm making a platformer game where there are enemies who switches sides whenever it hits a wall, the AI works fine when put on a solid platform like this

    but, when put on spikes like this, the AI seem to be broken. The enemy would continue walking in the same direction, even when it hits a wall. So it would be stuck in one place

    Here is the programming on my enemy

    The walls are made of a solid tilemap while the spikes are solid sprites with a triangular hitbox. Changing the spikes' hitbox to rectangular doesn't work. What could be the problem?

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  • 4 posts