33miles's Forum Posts

  • Thanks for responding BluePhaze! I am changing directions with simulate platform left and right. And my sprite only has 1 frame, his collision is a bounding box. Please let me know what you think I should do, thanks! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Any thoughts from you expert guys? <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Nevermind I got it. <img src="smileys/smiley36.gif" border="0" align="middle" /> Thanks for all the help!

  • Hey Pixel perfick, thanks for the response! I'm using triggers now and it only goes up 1 health chunk at a time yay. But now if my health is full and I have not taken any hits by the time I hit the set score the health bar with grow 1 piece more than my max health each time conditions are met. Is there a quick event or something I could add that would not let it grow beyond 5? Thanks much for any feedback! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Greetings everyone. I set up a life bar for my main hero awhile ago, and it has been draining fine until I decided that I wanted it to regenerate 1 health per a certain amount of points earned. My event looks like this:

    Event condition(<system> <compare variable> "score" greater than or equal to 25)

    Action(<Hero> <add to> instance variable "Life" +1)

    My hero has a max life of 5 chunks in the bar that he starts out with, but when he hits 25+ score and the above event activates the health line inside the health bar frame grows and shoots across the entire top of my screen! I can then get hit as many times as I want because of the ever growing health bar... Am I doing something wrong? I have my health bar set up just like Kiyoshi's guide showed in the tutorials section of scirra.com with my own graphics of course. Link: Kiyoshi's Life bar guide. Can anyone explain why something like that would happen just to add a single chunk back onto my health? Thanks in advance! <img src="smileys/smiley1.gif" border="0" align="middle">

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  • Hi everybody! I am having problems making enemies move using platform simulate movement. All of my enemies before were just using a bullet behavior, but I wanted to make them jump so I am trying to switch. I have their events set up just like in the "How to make a platform game" guide. But when my enemy hits an edge marker to flip direction he glitches out flashing rapidly and teleporting to both edge markers nonstop! So I can't even get him to move left and right let alone jump(which I would like to get set up after I can find a fix for this). Does anyone have any ideas for me that could help him stop bugging out? Anything would be great, thanks! This is the page I modeled my events from: How to make a platform game

  • Thanks for all the help guys. Those examples especially helped a lot! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • I am wondering if there is a way to have points fly above sprites heads as I earn them, like in super mario world for the snes. I already have my game set up to add up my score in the HUD when I stomp critters but it would just be cool to see the numbers pop up like +1!

    If anyone knows how this could be set up I would love to know about it! Thanks much! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Awesome, that worked well! Thanks bigpappapuck. <img src="smileys/smiley16.gif" border="0" align="middle" />

  • Hi all! In my platform game I have an enemy hive that has creatures spawning behind it every 3 seconds. I set up the hive to be destroyed when I stomp on top of it, but I don't know how to stop the creatures from spawning once it's gone. My 2 separate events look like this:

    1. (<system> every 3 seconds) = (<system> create object <creature>)

    2. (<player> on collision with <hive> + Y < 820) = (<hive> destroy)

    What kind of event could I create to stop the creatures from spawning once the hive is destroyed? Any help would be greatly appreciated! Thanks. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Yay! It worked <img src="smileys/smiley4.gif" border="0" align="middle" /> Thanks so much Blinx!!!

  • Hi guys this is my first post <img src="smileys/smiley1.gif" border="0" align="middle" /> I am loving all the features of construct 2, but am having a problem when putting objects on the layout like characters and platforms. Every image I drag and drop from my Pictures folder that I created using other programs like MS Paint and GIMP have a white box around them. So my sprites are more or less like cubes when tested and the white overlaps other objects. Is there any way I can either make the white backgrounds on my images transparent or cut the character out of the box?

    I would really like to find a solution to this. Thanks for your help in advance! <img src="smileys/smiley4.gif" border="0" align="middle" />