2x4's Forum Posts

  • 6 posts
  • ok look at your PM's, superpowerjoe :) and thanks everyone.

  • Hey! So I've posted a few things here before, looking for help in my game, and I always get good results. BUT I think I would need someone I could easily turn to for questions, as I still have a lot of them.

    My game is a platformer no brainer (literally), but there's a few things I can't still figure out. I'm mostly an animator and lack the logic of a programmer lol!

    I have problems with sounds, enemy spawn points, enemy behavior, variable comparisons, etc. And sometimes, I feel that my game is always about to crash when I test it, so I don't know if I'm currently pushing it past its limits.

    I'd like to sit down with someone (through Skype or something) with a good knowledge of Construct. I'm willing to pay too! :)

    I would also take the occasion of asking your opinion about Construct 2. I think it has more potential in terms of publishing to many different platforms, but I also heard that it's still in development. Is it worth buying? Is it simpler than Construct Classic? Has it improved?

    Thanks a bunch! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thanks Lucid!

    Well...I thought that by "setting" the animation, I did not need to have it played after. And I thought that no matter how many frames the "animation" has, it was gonna loop as long as the loop box is checked, and play for as long as I want it... in that case, for as long as the "hurt" timer goes.

    And for the spawn box, it's kinda funny. only a few enemies are spawning that are not able to move with the "walk" animation. they're just kind of hovering towards the player....

    oh so many questions!

  • Hi. So I'm fairly new to programming and there's some concepts I can't quite seem to grasp yet. My project is at a very early stage. Here are my questions:

    1- When a bullet hits my enemy, it plays a "hurt" animation. Right now, the enemy only plays the "hurt" animation when he's walking or attacking. And when it does, the enemy doesn't go back to "standing still" unless the player comes out of his reach.

    2- I would like my enemy spawn box to create an enemy instance every 5 seconds or so, and only when the box is not on screen.

    Some tips (and support) would be super appreciated. Here's my file:

    dl.dropbox.com/u/59324793/4x2.cap

    Here's the controls:

    left + right arrows

    Up = jump

    Z = shoot

    Thanks

    2 x 4

  • Please, could you find another way to offer your tutorials to the public? Filesonic seem to have disabled their sharing functions. Is there a way you could put it all in Dropbox? Or all on youtube??

    I love your tutorials... It's about basic stuff that I can't find anywhere else.

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  • Ok, I think it's time I try and reach out for help. I just downloaded CC and I was all psyched when I saw that I could make games more easily than by coding them entirely, say in Flash. But I'm having some problems.

    -I'm an animator and I thought I knew what FPS rate was. I tried to change my main character's FPS rate in my project, say from 60 (which was there by default) to 50. 60 was too fast, but 50 gave me just a frozen frame. Even the application FPS rate didn't seem to change anything at runtime. Is something wrong with the FPS rate in CC?

    -I'm trying to make my zombie attack the character. I thought I coded it right, but again, the animation freezes on a frame when it's "close enough". Could you tell me if something else is keeping it from playing?

    -And when I try to run a preview, it often gives me a kind of "no response" message at 50% in the progress bar, like it's about to crash... But I got a feeling that some of my sprites are too big, and that it sucks all the juice.

    I'd really like someone to tell me I'm on the right path.

    Here's the cap file (hope it works)

    sendbigfile.net/download.php

    Thanks!

  • 6 posts