2dchaos's Forum Posts

  • Well, that's the most fun I've ever had building a 404 page.

    Thanks for the grunt work; I left a link to this post in the HTML source code.

    http://imperativeideas.com/404.shtml

    Hahah, best 404 I?ve seen in a long time.

    The Comic Cans one made me laugh ;]

  • Hey Kid4lynn, I?ve made a quick example to show you how to achieve angled shoots. ;] It?s in the end of the events made by Johnny. Press space to see it in effect.

    https://dl.dropbox.com/u/6813637/bullet_ramps.capx

  • From a newbie perspective, Construct 2 seens to be better fit right now to platform, topdown and casual games with psysichs. ;]

    Other genres are doable too, but I miss features like a simple database management and tilemaping like RPG Maker had.

    My main inspirations in game development now is Castlevania:SOTN, the exploration aspects of the Zelda games and the new waves of indie games like Limbo, Braid and Dear Esther, which focus in a more abstract narrative where things aren�t thrown up in the face of the player.

    JRPGs were cool, I miss titles like Chrono Trigger. ;]

  • You should make the JUMP button that appears on the beggining show that you�re supposed to press the space bar to build strenght on the jump ;]

    Other than that, maybe making the platforms a bit wider on the begining ;]

    Very cool game!

  • Thanks a lot for the example JohnnySix, helped me a lot.

    Maybe this could go to the FAQ ;]

  • Hahahah, awesome! ;] It?s great, congratulations to you and your son. (In my first game I did myself as the character too, after all it?s my game and I should be in it!;P)

    Spotted a little bug on the first vertical moving platform, when the platform is moving down it?s not possible to jump.

  • Out of curiosity, how did you make the character walk on inclined angles? ;]

  • Probably will run Jelly Bean+ when it�s launched.

    Does Chrome for Android support webgl? If it does the performance in the OUYA should not be a problem in the time of launch.

  • I?ve started using one for each type of object, just unlocking them when I need to select them.

    It keeps things very orderly, I can have a clear visualization of the Z position of each layer and I don?t misclick anything.

    The only thing that I miss are layer groups.

  • Very inspirational, thanks for pointing that video out, I�ve been thinking about those things a lot lately, as it was just this year I�ve taken the courage to become a game developer(thanks to C2 too).

    The first part has some very impressive features that I hope C2 can implement. The future is bright. ;]

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  • I�ve never thought of using groups to execute an action for a limited amount of time. Thanks.

    I�m having troubles wrapping my mind around the function/timeline/worksheet plugin and haven�t found anything in the tutorial section.

    I think I�m missing some amazing functionalities, isn�t there anyone interested in doing a tutorial for these plugins?

  • if you do get around to adding global bools please also add an option to set the value of the bool not just toggle it. The toggle is useful no doubt but Id like the ability to set the value directly as well. Same for instance bools. I dont use those at all simply because I cant set the value

    But there is a Set Boolean event already.

  • Yeah, it�s odd to have booleans available in the local instances of the objects and not in the global.

    I personally use string values with "true" and "false" just to make it more readable.

  • Pode that�s a cool feature ;] Mics could have many interesting uses in a mobile platform.

    I�ll see if I can get flash to work on my phone

  • Maybe a possibility would be something similar to the DS games that use microphone? Like in the DS Zelda, where you can blow in the mic and put out candles?

    Does it work in mobile browsers that support flash?