lazybed Hi there! Well, actually we?re having a bit of a problem with the resolution size. I?ve started the project with the resolution of the iphone 3g 320x480 and used the letterbox scale mode inside C2.
We?ve tested in iphone 4s, iphone 3gs and on the new ipad without problems except that there?s a white border showing on the bottomof the ipad, because of the ratio differences, but I think I can work something out using the anchor behavior on the GUI elements.
About the retina sized art, I didn?t have any problems with that yet, but I?ve not yet sent the app for apple approval.
I think this process is automatic, here?s what the manual has to say:
Use iOS retina display
If retina display is used, the game will render using the full resolution of the device, and the window width and height will be double (so you must support different window sizes - see supporting multiple screen sizes). If not used, the game will render at the lower resolution.
Maybe Ashley can give a better answer about the retina display issue?