2d516f61-b157-4183-904b-06678cc12c2d's Forum Posts

  • Yeah I know and it will in the next version 1.3. This will be a big update with many improvements, 8 levels, better tutorial, some visual updates and a better translation (i've paid someone to make some corrections. I'll keep you updated when it's ready! Also, consider that sentence need to be short, the gameplay makes the game challenging, because you need to 'Read' 'Understand' and 'Avoid' words at the same time. Story can't be too complex or long, but I manage some tricks to correct this point.

  • Nice, can't wait to buy the final release!

  • Following request from players, I have updated my game SOUL to add a checkpoint system. It will be easier and less punishing, so you reach the end! There's also a better integrated tutorial.

    PLAY IT

    http://www.soul01.weebly.com/play

    or

    http://www.scirra.com/arcade/addicting- ... 14149/soul

    VERSION 1.1

      * Added a chekpoint system * Better integrated tutorial * Added the text of the story, so you can read it with no pressure. * Remove minor bugs * Improve UI

    The update will follow soon on the AppStore.

    https://itunes.apple.com/ca/app/soul/id839376216?l=fr&mt=8

  • Thx for your reply. I've found a solution in which I Replace manually the level at a spectific position if a checkpoint has been activated. It's not elegant from a coding point of view, but it works for what i need.

    If you are interested and have an iPhone, I invite you to download SOUL for free on the appStore.

    https://itunes.apple.com/ca/app/soul/id ... ?l=fr&mt=8

    Txh againg for your help.

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  • Hi there,

    I need a checkpoint system in my game, but there's a problem, the "checkpoint" is in movement. Because of this, the position is not registered correctly and the character respawn isn't acccurate. I've tried the "Checkpoint" capx from the forum.

    http://dl.dropbox.com/u/36472942/construct/forumhelp/CheckpointSystem.capx

    but it only works for static position which is not my case.

    In my game, I'm using the "bullet" behavior to move the objects of the levels, but the character is restricted to horizontal movement.

    QUESTION

    How can I register the last checkpoint position and place the character at this position ?

    CAPX DOWNLOAD

    //Removed//

    CONTROL

    * Move character horizontally with mouse

    * Touch word to destroy it

  • Hi like when a game title begins by 'Not a flappy bird clone"! Very tired of those clones, I think there's more than 700 of it on the appstore. stop pollution.

  • Very nice and sharp graphics. Reminds me old school isometric racing game "Rock'N Roll Racing" which is a classic.

  • Thank you!

    Don't hesitate to share it

  • SOUL is available now from the AppStore!

    (and it's free!)

    https://itunes.apple.com/ca/app/soul/id839376216?l=fr&mt=8

    This is my first game, completely created with construtc 2 and exported with cocoon JS.

    For more info, visit us at:

    www.soul01.weebly.com

  • Only on the App store for now, and I promote it with HTML5, but the experience is better on Mobile. Maybe android version will come one day

  • Don't make your screen too long, only one screen and put it after your company splash screen, just before you the main menu. Also, if during loading, you can put humor in small advice.

    It depends on the platform that you publish your game on and how. In the context of a digital game, it's better to put this advice because there is no law managing who plays it. In a retail game, a minor can't by an adult game except if the parent his with the kid.

    For sure, the 'Advice screen' is a way to protect yourself from possible 'pursuit' because you advice the player. This kind of warning is often used on horror game and as a little fear and B movie mood. I think that there is no ESRB (rating system) on PC or Mobile game. So you need to use your own way.

  • A genius idea can happen anytime and everywhere, but an idea is not a game...

    1: Always have something to take note or draw an idea.

    2: Test the core gameplay mechanic with a prototype. The prototype is a good place to start. It validate to yourself if the project has a potential and if it's fun. If you test and it sucks, try another idea.

    3: Ask a friend or comunity users if they like it. Post a prototype to the Scirra Arcade service and ask comment only related to gameplay.

    4: Create a Game Desgin and level document.

    5: Now you have something, don't waste your time on graphic and visual at this time. Just build the levels, menus and code.

    6: Balance your game and keep learning on everything related to videogame.

    7: Make your game pretier, try the first level, then post a DEMO. It's the second test to know if people like your game and it shows that you have worked on your game.

    8: Found the best options to publish and promote your game.

    9: Open a bottle champaign and spend all your money considering that your game has made you Rich $

  • Published by: Dirty Design Genre: Action Release Date:18 march 2014 T for Teen : Social maturity required Available On: Mobile App store, Web HTML 5

    DESCRIPTION

    SOUL is a videogame which uses words as a way to tell a story inspired from a particular social event. The metaphor behind the game is that your soul is affected positively or negatively by words. The game is very short and distributed by chapters. It's free, but I ask for a voluntary donation to create more chapters.

    The game has been created with mobile in mind and will be released on the App store soon. You can try it from your browser:

    http://soul01.weebly.com/play.html

    GAMEPLAY

    Avoid words by moving from 'left' or 'right' side of the screen

    Remain inside the screen or you will die

    Touch a word to remove it from your way, but be aware that your soul becomes bigger.

    Regain a smaller size by collecting moon circle

  • Published by: Dirty Design Genre: Action Release Date:18 march 2014 T for Teen : Social maturity required Available On: Mobile App store, Web HTML 5

    DESCRIPTION

    SOUL is a videogame which uses words as a way to tell a story inspired from a particular social event. The metaphor behind the game is that your soul is affected positively or negatively by words. The game is very short and distributed by chapters. It's free, but I ask for a voluntary donation to create more chapters.

    The game has been created with mobile in mind and will be released on the App store soon. You can try it from your browser:

    http://soul01.weebly.com/play.html

    GAMEPLAY

    Avoid words by moving from 'left' or 'right' side of the screen

    Remain inside the screen or you will die

    Touch a word to remove it from your way, but be aware that your soul becomes bigger.

    Regain a smaller size by collecting moon circle

  • First of all, Thank you, it works just fine. For sure, i'll explain the misunderstanding :

    I've never said that I don't like your tutorial? It's just that I've decided to look at the 'treasure map' to see if I was able to use it, then I've try some stuff, deconstruct it and so on... time goes by. It just happen like this, I'm sure your option was viable too, don't take it personally.

    For the weird stuff, some elements were in the tutorial and I haven't figure it all of them. I've just try to make it work... Consider that I'm not a pro coder, what is easy for you to code can be difficult for me. The useless'layout' value refers to the name of layout and was used to go the name layout. From what I've understand from the treasure tutorial.

    For the 'star' stuff, well I know that it wasn't functional... I've said it in my message 'and added code from the level-page tutorial. So it's there... but not functional.' I just want to mix both tutorial because each one has one part that I needed. I've just add the code from 'level-page' for the 'sprite' state and star to be easier and faster for you to code.

    For the level, it will be something like 18 levels and I've managed how to put more ;)

    And YES,I like your tutorial, It's perfect ^^

    PS: Don't worry, I will add your nickname and all people which helped me on the credits. Ashley should add a 'BADGE' for people named on game credits... could be cool!

    THX again.