About error that i reported some time ago. I saved the game as a folder and was able to open it, but when open the scene with 3d models, got this error and constructs red error screen
Error report information
Type: unhandled rejection
Reason: Error: Cannot read properties of undefined (reading 'undefined') TypeError: Cannot read properties of undefined (reading 'undefined') at GltfData.loadGLTF (blob:https://editor.construct.net/1650f26e-afd8-4ef1-8889-ac99a87b10d0:193:44) at async GltfData.load (blob:https://editor.construct.net/1650f26e-afd8-4ef1-8889-ac99a87b10d0:33:20)
Stack: TypeError: Cannot read properties of undefined (reading 'undefined') at GltfData.loadGLTF (blob:https://editor.construct.net/1650f26e-afd8-4ef1-8889-ac99a87b10d0:193:44) at async GltfData.load (blob:https://editor.construct.net/1650f26e-afd8-4ef1-8889-ac99a87b10d0:33:20)
Construct 3 version: r276.2
URL: editor.construct.net
Date: Fri Dec 17 2021 13:40:37 GMT+0300 (Moscow Standard Time)
Uptime: 46.8 s
Platform information
Browser: Chrome
Browser version: 96.0.4664.93
Browser engine: Chromium
Context: webapp
Operating system: Windows
Operating system version: 10
Device type: desktop
Device pixel ratio: 0.8999999761581421
Logical CPU cores: 12
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/96.0.4664.93 Safari/537.36
C3 release: r276.2 (stable)
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 Ti Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6692)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2