18blakejayb's Forum Posts

  • 12 posts
  • I recently made a game in construct 2 that is a lot like asteroid destroyers. I plan on adding more stuff when I get the full version of construct 2. But for now this is the finished product. Please check it out and give me feed back of what you think. . I used exactly all 100 events. Please give me your feed back on what you think. Thanks!

    Edit: Sadly I cannot post the url because of some technicality D: but My username on Kongregate is Jaydindaboss and The game is called "The Meltdown: Dawn of the Campfires" PLease check it out

  • bump

  • Bump

  • any help ?

    Would this work for it?

  • Bump

  • I know people have asked this before but None of them fixed mine. I simply do not like the loading bar and everything I would not like that to display at all. I simply would like the first thing to see is my loding screen with possibly a background a logo and a custom progress bar. I can't find anything on what to do I set my use loader layout to yes and my loader layout to my loader layout. Please help I am running in version 200.

  • you mean something like:

    cursor is over button1

    or

    cursor is over button2 - set cursor to hand

    else

    set cursor to default

    if you have the paid version, using families would be easier..

    Yeah something like that. And No I do not have the full version yet. So How would I Make the or part.

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  • just adding a system trigger once while true condition to the cursor is over event should do the trick..

    Ok That seems to work but I also want the cursor to be set to hand when on it an when off of it. And I have multiple of these buttons so this can mess with eachother with the cursor.

  • I've actually already figured out how to do this but I made it very complicated and using several events. I want to make it so when I hover over something it plays a animation and then when the animation ends it just stops on the last frame until you stop hovering on the cursor.

  • I normally just save using localStorage...

    How much are you trying to save?

    - Highscores

    - Entire game state

    I think there is a save/load feature... but would need to check C2 for the exact event/action...

    High scores and eventually upgrades and such.

  • Mainly High scores, and eventually upgrades and such.

  • I would love to add a auto save feature into my game without a button. I would love to save the highscore and eventually add a shop. Is there anyway to do this?

  • 12 posts