0plus1's Forum Posts

  • Bumping because I tried to send it to the Windows 8 summer competition and never heard back from Microsoft.

    As it's clear I was well inside the deadline.

    Pinging Ashley so that he knows, hope we can fix this..

  • I copy-pasted the logic used in my game, the two functions are the logic of what you need to do once the purchase has been made (depends on your app, usually setting a variable stating what has been unlocked).

    i.imgur.com/BNZWDDf.jpg

  • Sheepy, I will implement those features as soon as I'll need them, probably multiple iAP will come very soon..

  • Hi, I'm announcing here my new game: "actRact touch" just released for Windows 8 (iOS and Android will follow).

    The game is the rework of my first game actRact, that was awarded second place in the Scirra Rotary competition (can still be played on the Chrome Web Store).

    The game is an Action Puzzle with a sci-fi setting, the graphics have been updated, the game balanced and I completely changed the way the game works based on the community feedback.

    The game is and will always be free (no Ads) with an additional in game purchase to unlock three additional game modes. Will be updated regularly to include new songs and to balance gameplay as I would like to make competitions for the hardcore leaderboard.

    Enjoy, any feedback is appreciated.

    Window 8 Store

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  • retrodude

    Sadly Ejecta is not available on Android (and I'm inclined to think it'll never will).

    There are no splashes or anything of that kind forced, you have the full source code which is why Ejecta really stands out, if you need a feature you can easily implement it yourself if you know Obj-c. The community is really active and there are some cool features being implemented by the users, recently there was a commit that crypts the game files (which in Ejecta and in CocoonJS can be unpacked and stolen by a malicious third party).

    I would like to use cocoonJS for the cross platform capabilites, but the updates are too slow, undocumented and lacking, right now Ejecta is the only way to go on iOS in my humble opinion.

  • retrodude

    Ejecta already works, I have a published game on the appstore wrapped in Ejecta, at the moment is the only way to get Game Center leaderboard and achivements on iOS.

    There is still to experiment in the field of webGL, but it's currently working as much (and probably better) than CocoonJS.

  • Still happens in r133

  • I have three text objects, each one of them has a instance variable named "Difficulty" with these values 0,1,2.

    How can i pick one based on its instance variable?

    I tried:

    for each Object

    • compare instance variable :: destroy

    (does nothing)

    compare instance variable :: destroy

    (does nothing as well)

    Is this even possible in construct?

    Thank you very much

  • Game now released on Windows Store (Windows 8) it's free!

    Windows Store

  • this is not the place to promote your game in this way, could you open another thread and delete all the pictures?

    Could you post it in this way?

    Title (LINK TO ITUNES)

    Price (USD)

    Wrapper (Phone Gap, Cocoon JS, Ejecta, etc..) and supported features (Game Center, iAP, iCloud, etc..)

    User Profile and Thread on Forums (if there is).

    I would like for this thread to be a reference for users (especially for technical stuff such as wrapper and features)..

    I hope you'll understand!

  • I'm playing around with Windows 8 for the competition and I find the plugin a bit lacking.

    Two thing really stands out, the first is Live Tiles:

    Microsoft itself suggest that text only tiles should be used as a news ticker (weather, actual news, twitter, etc) and honestly they look really ugly for a game, especially since there is no support for real push updates (example when your score has been beaten while you were doing something else). We really need support for tiles: TileWideImageAndText01/TileWideImageAndText02 which is perfect for a game.

    The seconds is the way Privacy/About/Support are handled, the plugin offers only a choice of Yes/No while it should support paths. For instance if I want to use an online policy I should be able to add a string in the plugin setting telling c2 where to look for it, either online or local in a custom subfolder.

    Now I already done both of these stuff in a custom plugin, before releasing it I'm asking if they could be implemented in the "official" one to avoid fragmentation, what you think Ashley?

    I can give you the code as everything is made and tested..

  • If anyone is struggling with the incomplete manual about these features.

    1) Share. The actions do nothing, they simply set the text/images for when the share event fires. The logic is:

    On share -> Set what you need.

    2) Live Tiles. Live tiles do not work on the simulator, if you want to see live tiles you have to test on the local machine. Also you should always set both the square and the wide tiles if you are not restricting the icon to a single type.

    Hope this is useful for somebody struggling with this stuff.

  • The exported WindowsStoreProxy.xml contains an error:

    <?xml version="1.0" ?>
    <CurrentApp>
      <ListingInformation>
        <App>
          <AppId>00000000-0000-0000-0000-000000000000</AppId>
          <LinkUri>http://apps.windows.microsoft.com/app/00000000-0000-0000-0000-000000000000</LinkUri>
          <CurrentMarket>en-US</CurrentMarket>
          <AgeRating>7</AgeRating>
          <MarketData xml:lang="en-us">
            <Name>Full license</Name>
            <Description>Purchase the app</Description>
            <Price>4.99</Price>
            <CurrencySymbol>$</CurrencySymbol>
          </MarketData>
           <!-- Include to test product listings -->
           <!--
           <Product ProductId="my_product_id">
            <MarketData xml:lang="en-us">
              <Name>My Product</Name>
              <Price>1.99</Price>
              <CurrencySymbol>$</CurrencySymbol>
            </MarketData>
          </Product>
           -->
        </App>
      </ListingInformation>
      <LicenseInformation>
        <App>
          <IsActive>true</IsActive>
          <IsTrial>true</IsTrial>
          <ExpirationDate>2013-06-01T05:00:00.00Z</ExpirationDate>
        </App>
         <!-- Include to test product purchases -->
         <!--
         <Product ProductId="my_product_id">
              <IsActive>false</IsActive>
         </Product>
         -->
      </LicenseInformation>
    </CurrentApp>
    

    Should be:

    <?xml version="1.0" ?>
    <CurrentApp>
      <ListingInformation>
        <App>
          <AppId>00000000-0000-0000-0000-000000000000</AppId>
          <LinkUri>http://apps.windows.microsoft.com/app/00000000-0000-0000-0000-000000000000</LinkUri>
          <CurrentMarket>en-US</CurrentMarket>
          <AgeRating>7</AgeRating>
          <MarketData xml:lang="en-us">
            <Name>Full license</Name>
            <Description>Purchase the app</Description>
            <Price>4.99</Price>
            <CurrencySymbol>$</CurrencySymbol>
          </MarketData>
    [b]</App>[/b]
           <!-- Include to test product listings -->
           <!--
           <Product ProductId="my_product_id">
            <MarketData xml:lang="en-us">
              <Name>My Product</Name>
              <Price>1.99</Price>
              <CurrencySymbol>$</CurrencySymbol>
            </MarketData>
          </Product>
           -->
        
      </ListingInformation>
      <LicenseInformation>
        <App>
          <IsActive>true</IsActive>
          <IsTrial>true</IsTrial>
          <ExpirationDate>2013-06-01T05:00:00.00Z</ExpirationDate>
        </App>
         <!-- Include to test product purchases -->
         <!--
         <Product ProductId="my_product_id">
              <IsActive>false</IsActive>
         </Product>
         -->
      </LicenseInformation>
    </CurrentApp>
    
    
  • No one?

  • Hi, I'm converting my game to win8 for the competition, wanted to add Live Tiles and Share functionality but neither of them seems to work.

    I use the Set live tile function, no error but the icons stays the same.. sam goes for Share, share text nothing happens, no text no nothing.

    The documentation for these things is a little lacking, it simply tells the function, not what they are supposed to do or if there is a special requirement, can someone give me some advice here?

    Thanks