Hello friends.
I don't know if what I'm facing is a bug or multiplayer limitations.
I will explain in detail.
I'm creating an mmorpg and it works fine. It is already in alpha phase.
I host my HOST game on a vps and ensure that he is the first player to enter the room.
The problem is occurring in two moments. 1st. When there is a long period without connecting players to the HOST, the HOST loses connection with Scirra's signaling service. 2nd. For no apparent reason, the HOST loses connection with the signaling services and players who are connected to the HOST continue playing normally, but if new players try to enter the room, they cannot connect to the HOST.
Both problems are linked to the signaling service.
In my opinion, Scirra's services disconnect players probably to avoid overloading their own server.
My game may also be exceeding the amount of data that the Turn Server is configured for.
I would like to know these Scirra limits and whether I should purchase a Turn Server or Signaling service or both.
Or if everything I said shouldn't happen. My game has a maximum of 10 players Online, but as it is an MMORPG it transmits a lot of data.
Any solution please.