It asked me to make an error report.
my fault probably.
the project i was working on saved and loaded ok as far as i can tell.
Error report information
Type: unhandled rejection
Reason: Error: d is null CCG.H@https://editor.construct.net/r416/main.js:316:194 rAb@https://editor.construct.net/r416/components/bars/findReferencesBar/findReferencesBar.js:6:247
Stack: CCG.H@https://editor.construct.net/r416/main.js:316:194 rAb@https://editor.construct.net/r416/components/bars/findReferencesBar/findReferencesBar.js:6:247
Construct version: r416
URL: editor.construct.net
Date: Sat Nov 30 2024 18:06:07 GMT+0000 (Greenwich Mean Time)
Uptime: 31163 s
Platform information
Product: Construct 3 r416 (stable)
Browser: Firefox 133.0
Browser engine: Gecko
Context: browser
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 16
Approx. device memory: (unavailable)
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:133.0) Gecko/20100101 Firefox/133.0
Language setting: en-US
WebGL information
Version string: WebGL 2.0
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc. (AMD)
Renderer: ANGLE (AMD, Radeon HD 3200 Graphics Direct3D11 vs_5_0 ps_5_0), or similar
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_provoking_vertex