So my question is: I´m trying to implement a skip functionality that would impatient users allow to disable the typewriter effect and display the whole sequence at once.
For example by pressing the space bar. This works with a new event like this referencing functions that are in the template already:
Although like that the function call in the sub event does show the text it will however ignore all text commands. i.e. important text commands such as {setvalue:<gamevariable>,<value>}.
I thought of setting Dialogue_SequenceCharDelay=0 but that is not sufficient.
Any advice what to add to make it skip and still make some text commands work (not all since {wait:<value>} would be stupid).