Has Construct 2 got a Flixel-like zoom?
For those who never used Flixel, it's quite simple: you define your game's size in pixels, and then you can multiply it by 2, 3, 4 and so on. It's cool because it gives a nice pixelated look to the games, which is kinda beautiful with retro-looking games, and it allows you to work on small resolutions (easier for those, like me, who are totally crap at art) and bump them up from the engine itself without redesigning any graphic element.