Ashley I took one tilemap after export from C2, and ran it through the tool and saved around 70% size. I'm wondering though, as a sprite with animations exports as a single/multiple spritesheet, is there any way to have other sprites bundle together in the same manner without using the tilemap object (since the sprites vary a lot in size and are not constant 64x64 sprites?) One workaround would be to load all the different sprites on to a single sprite object and per instance set the animation frame or animation/name. Or is there any easier way I might have missed?
I'm using around 20 different sprites at the moment, some tiny, some larger, and they all export as their own individual sprite sheet, so it would be great if all sprites without animations that are exported were bundled up in the same manner as sprites with animations.