The Goal
Plan, develop and monetize a new project together.
Ideally with a 50-50 revenue and workload split.
About Me
Based in Qld Australia
Highly motivated and passionate about all things creative. I find myself developing games in my spare time because it oftens provides a better puzzle than playing games.
I consider myself an amateur full stack Construct dev, capable of producing full featured games through to completion only using assests produced by myself.
Amateur on all acounts but experience in the following:
- Construct 2 'programming' and game developement with 1 finished full featured title.
- Sound effects and music creation.
- UI / UX design and simple artwork.
- AutoCad (very outdated version).
- Locally generated AI textures and concept art.
- My biggest weakness is in making decent art, hence the dabbling with AI.
Limited knowledge / ability with:
- Animation (Spriter, Blender).
- 3D design in Blender.
- Unity C#.
Who I'm Looking For
Strongly prefer working with someone local or at least in Aus.
Have some level of experience or creativity.
Ideally I'd like to find somebody who compliments my weaknesses and wants to take on bigger projects as a team.
If you think we can compliment each other then I would like to hear from you.
My Plan Moving Forward
Subject to your input, but here's my idea.
We'll produce a quick and simple demo game together, mainly to hash out the co-production workflow and as a trial period.
T's & C's
Just to be clear this is not a role where one of us pays the other or gives away all our pre-existing IP. New project, new IP, we win together or we lose together.
We should be able to work out all the details through professional and clear communication.
Commencement of a big project together after the trial period will involve some legal agreements.
Contact and Next Steps
Let's have a quick chat here or via Twitter (link in my Construct profile) before getting on call in discord.