Hi Jonathan,
Thank you.
I myself don't exactly know what I need just yet, it will come to me when i start trying out a first rough integration.
What I currently have in mind is to:
1. have a layout that can be opened during the runtime
2. have a blockly editor in that layout
3. have the ability to load custom blocks, including a complete new set of blocks, specifically designed for a game -- those blocks can be created using an online editor -- its part of the blockly git package
4. creation of a block structure via drag and drop
5. generate some custom text -- this text could then be stored in a C3 runtime data structure. I would later send the contents back to the server for further processing.
At this stage I am not interested in JavaScript generation -- but only a text file that serves as a configuration file for further processing.
What do you think?
Dan