How many sprites?

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A set of 10 pixel art animated magic effects with icons. 2 Fire, 2 Earth, 2 Wind, 2 Water, Portal, Explosion.
  • I was just wondering how many sprites would I beable to place in one layout running in one event? Lets say I had a character that could transform like kirby, transforming into 30-40 different types of forms. Is this possible?

    I dont mean running 100s of sprites at the same time I mean having 1 sprite change multiple times destroying the previous sprite. Or using a bunch of sprite animations to create the effect.

    Would it still be runnable?

    And I have been using spriter lately because it makes spriting awesomely faster! But I still have to work with it more to better understand how it functions in C2. But If I were to have separate spriter files all in one layout, respawning and destroying itself with a click of a key, would this drop the games fps?

  • If you check out the latest blog post you can get the idea of how many sprites they use for stress testing.

    I think it depends on what platform you intend to make your game for.

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  • See performance tips. Performance is generally mainly to do with how many sprites are on-screen at once. If you destroy and old sprite and create a new one, or switch between several animations in a sprite, it's probably equally fast as just having one ordinary sprite.

  • See scirra.com/manual/134/performance-tips. Performance is generally mainly to do with how many sprites are on-screen at once. If you destroy and old sprite and create a new one, or switch between several animations in a sprite, it's probably equally fast as just having one ordinary sprite.

    Thanks for the quick reply, I was a bit worried about the performance lag I might get if I had too many sprites, but if what you say is true (it makes logical sense) then I should be fine

  • I just started and I'm glad you answered this. I was looking foreword to working on a Kirby like system. One Character, 17 or so models. Ill start drawing them tonight!

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