I don't have resources I can really provide other than you may want to see some of the art resources in the rpg maker (vx/vx ace/xp) communities. To get you started, you'll likely want to use the 8-direction movement behavior on your character. If you're new to development, I recommend using the tilemap plugin and build your maps out of tiles like that. You'll need to familiarize yourself with arrays (or dictionaries) in-game for handling the large amount of data in most rpg's, and you'll need to come up with a good state-management system for yourself if you're going to make a battle system. It is no small task, but it's very rewarding to see it start to come together. I can't really provide a capx--I don't think mine would help greatly anyways since the game has gotten so large. I wouldn't expect anyone to pour through 2,500 or so events to learn things. But that also brings up a limitation you'll have with the free version--you can only use 100 events.
Perhaps a nice route to go would be to make a few small prototype-style games (one to prototype moving around a town, one to prototype battles, one to prototype menu systems, etc) and take what you learn from those for creating the full opus.