(Hope this is a right section)
I'm having bit of a dilemma with my first serious mobile game project. You play as a robot consisting of body, eyes, mouth and misc. "equip". Players will be able to customize each part, including the color.
However, to color each different part, I need to use WebGL (AdjustHSL effect).
My question here is, is it still a business suicide to rely on WebGL for mobile? Does it kill performance? Any numbers on how many devices support WebGL in 2015? Do you guys think it will get better?
P.S.
If you know how to recolor sprites without WebGL, I'm glad to hear about it. But please, don't tell me to make separate sprites in all 10 different colors.