I'm looking to create an in-game level editor for my game, Skullshot (http://virtually-competent.itch.io/skullshot), and I was hoping anyone who's done something similar could talk about their approach.
I'm curious to see any sort of level editors made in Construct as well as how they handle saving/loading/sharing designs, but specifically for my game, I'm interested in making use of the tilemap object and allowing players to draw platforms, so I'd be especially happy to see that someone's done something similar.