Hey,
I've been working on a 2 players card game using the multiplayer Object. I basically tweaked the chat demo project, and used it as foundation to set the communication between the players. But while testing it, I often encounter some unexpected disconnection with the following callstack :
It happens when players are connected and in the same room. Sometimes at the beginning of the session, sometimes after. It occurs on remote test on mobile or in desktop.
I really don't get why ..