While we were gaining experience in game development we could understand some principles of game design and ask ourselves some questions: “What does or does not matter in thinking about an idea?”, “Which people do we want to design a game for?”, “Which types of games we can’t develop programmatically?”, “How to reduce risks with the help of game design?”...
We have just published a new article in DoonDook.Studio blog. We tried to transfer our 4 years old experience in it.
This content is the first part of a four-part article about game design and development.
We'll be very happy if you leave a comment...
Read here: https://doondook.studio/how-to-make-games-an-experimental-guideline-part-1-idea/