Origin of the remuneration?

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  • Hello,

    I'am looking for information about the rentability of smartphone game.

    In fact it's about what brings more revenu for a casual puzzle game.

    I assume it depends of the game and we don't have a lot the informations about it.

    But have we an ideas on it?

    Does it came mainly from the ads or from in game selling?

    I wonder how organyze the game.

    * Let all the level open and free to play with a publicity every 7 level

    * Block the level if the players didn't finish the previous one.

    * Make a life system and a timer to end the level (I'am not a fan of this idea because it might be strange)

    I will probably make the player watch an ads to get a clue

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