Advertise During Development or Surprise at the End? My Experience and Your Tips on the Best Strateg

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  • Hey community! 👋 I’m torn between two approaches for promoting my games. Do you prefer generating excitement during development with regular posts, or do you like to surprise players when the game is finished? What strategy has worked best for you and why? I’d love to hear your experiences and advice!

    I started making games around 2018, and in 2022, I released my biggest creation, a puzzle called Cute Elements, which was the highlight of my journey =D However, due to personal reasons, I couldn’t continue development until July 2024, when I began considering returning to it. Now, in 2025, I finally feel like I’m on the right track.

    Throughout this time, I’ve always chosen to advertise my games from the very start because it’s what works best for me. Now I’m working on Silly Banana, and I’m curious if there are other strategies that might be just as effective!

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  • When you are a indie dev, and you dont plan to get a publisher, i would say create like a small dev log on Twitter or itch io, let people follow your work and let them see how the game goes from 0 to hero, this way you got a base audience when your finished.

    Putting your demo project in Kickstarter etc is a good way aswell.

    But honestly, i work with web development and i made like 100s of websites like web shops to customers etc, and i tell you what i tell them, advertising costs money, and a lot of people are pumping money into advertising , so its kind of hard to compete as indie dev, thats why creating a dev log is a nice and free way to get a core audience. Or finding a publisher that does this for you ( dont be afraid most publishers will take your game and publish it , no matter how non significant you think it is, because it can make money )

    Also, dont forget , your game will advertise itself if its a really good game 😉

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