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Sorry for the delayed response, I don't frequent the construct forums much these days. I'm not particularly sure how you're implementing rolling animations and such, so I don't have any feedback specific to your issue, but I wouldn't be surprised if there's issues with the various roll conditions/actions/etc. My best suggestion at this point is to track this kind of thing manually via events, for example checking when the player uses whatever key you have rolling assigned to, and using that to trigger rolling animations, the proceeding to check things like player speed to go back to non-rolling animations.