Here is an example showing how to 'hack' isometric/node based path finding into construct. It's not a true solution, so there are times when it acts a little funny and sometimes requires fiddling with the settings a bit, but it works for most situations. Made with 99.84.
http://69.24.73.172/scirra/forum/download/file.php?id=622&sid=62dd6e82b7f3327279be9db2e70b7747
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Great !!
Thank you very much for this example. I will try to use in my game
Could someone please explain the math used for placing the nodes? I don't get it