Thanks for the feedback clodius666 :D
Yes you're right, the faster you go the less your tires "grip" on the front. I added this so that driving on various surfaces are achieved, but didn't spend a lot of time messing with the values to make it feel like a solid road. Kind of feels like loose dirt to me ;)
I will be certainly working on this more, since it will be a core component of a game idea I'm working on right now with two other board members. As I add to it and improve it, I will update this example file.
The main thing I need to do is (as you mentioned) reverse the steering for when you reverse the car, and add some variables with a label that makes some sort of sense for adjusting the driving motion easier.
This small cap was the product of two entire days almost, of fluffing about with different ideas and techniques. I think it could be made a bit nicer using separate tire objects, but it tends to offer more problems than it's worth. I figured it would be "good enough" for most arcade feeling racing games, or games where cars are not the main focus but still need to feel "nice".
Anyway, glad you like it and thanks again for the input :)
Live on CC!
~Sol