> is there any newer versions of the blob?No, you are working with the newest version. But I'm always willing to help. So, if you happen to have any idea or feature request that's within the possibilities of an effect, I'm more than happy to try implementing it.
> in that road example pic you posted, did you use some overlay sprite or is that just a textured sprite?The structure is as follows:
1) Background layer (contains one tb with a texture)
2) Blob layer (contains several instances of a white "blob"-sprite with radial gradiented opacity). The layer has the blob shader applied and on top of it the Burn shader.
Hope, this helped?
i just tried that and it works perfectly! thats really nice. only thing is that id like to use different texture for the road (think BG grass and sand road on top for example), but i guess there could be some kind of simple workaround..?
i'll keep that request thing in mind, if i can come up with something that could possibly be achievable.
one thing that ive always wanted is some kind of realtime mesh editor (in the editor,that is. i know theres a separate editor in the construct folder), since i have never really liked doing tiled sprites. i remember seeing some video of some game creating software,that had this ability and it looked interesting, but i really dont want to start using any other program than construct, cuz i like it so much. i always use just textures that has a some form of transparency at the sides,so i can merge them together,while still looking adequate. but i know that mesh editor isnt probably the highest priority for construct,and i guess less so with classic construct. something like the terrain creation used in little big planet would be more than welcome though,only in 2D, pretty much the only thing i like about the game :)
anyway, thanks for the tip, its really awesome!