Camp fire effect using 4 Particle objects 99.96

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Particles support animations, collisions, effects and etc.
  • How to create a Camp fire effect as seen in Particleillusion.

    It's not an exact match, but it will do for now.

    screen shot

    <img src="http://dl.dropbox.com/u/15858089/Cwindow.jpg">

    Object settings table

    <img src="http://dl.dropbox.com/u/15858089/Ptable.jpg">

    you can download the cap and guide here-

    http://dl.dropbox.com/u/15858089/Particle%20campfire.rar

    Cheers

  • Pretty cool. I copied the group 20 times and it didn't slow down at all. Could be useful - I'm thinking shrink down and use in candle-lit walkways etc!

    Many thanks

  • I didn't realise how versatile Constructs particle object was, so after some experimentation ive managed to come up with the following effects.

    <img src="http://dl.dropbox.com/u/15858089/screenshots1.png">

    I have created a particle effects viewer so you just need to click on the various buttons to view the effects.

    http://dl.dropbox.com/u/15858089/Particle%20effects%20viewer.rar

    note....all the effects are particles(using textures), not sprites.

  • Yeah, particles in Construct are rather nice - here's a flame thingy I made almost a year ago: http://dl.dropbox.com/u/1328856/BURN.cap

    Perhaps a slightly more realistic movement of the flame there

  • Perhaps a slightly more realistic movement of the flame there

    It looks better, but on my comp - 25fps and almost 12 mb vram - thats too much

  • Interesting, it does ~420fps here on my laptop. Well, then again it's a fairly one-off effect, probably wouldn't place a bunch of them all over the place. You could try disabling the PS 2.0 glow on the particles - it looks almost the same and does go a little bit faster.

  • 500 fps but I did shrink the daft layout size - 1280 should'nt be a default IMO. Only uses 5MB VRAM.

    Good visual effect.

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  • 500fps? After removing the glow and resizing the layout to default construct size it takes only 0.16 mb ram! Still its at slow 30fps, strange. I have to copy particles in the chrisbrobs example 20 times to get down to 30fps.

  • What's your setup, Noga?

    I always build my own rigs, but my current is getting on a bit - Crosshair mobo, AMD X2 6000+, 1GB GeForce 9800GT, but I never have a prob running any game, and Construct never slows down for me.

  • Core2Duo 2Ghz, 2 MB RAM, 9300M GS 256 VRAM. When in the debugging mode, it shows me the cpu on 90% waiting, so it must be the graphic card.

  • You'll never be able to play Crysis 2 with that card

  • Yeah, particles in Construct are rather nice - here's a flame thingy I made almost a year ago: http://dl.dropbox.com/u/1328856/BURN.cap

    Perhaps a slightly more realistic movement of the flame there

    Re Somebody's 'BURN.CAP'

    Best fire/flame effect i have seen so far, its on a par with Particleillusions effect

    Regarding the FPS and VRAM replies, i think its down to 3 things-

    1, Texture sizes 32x32 as opposed to 124x124

    2, Some particles use the 'GLOW' effect

    3, Particle 'RATES', e.g the wide flames use 500 at a time, i only had mine set to 90.

    Thanks for the cap, i'm gonna do some tweaking!

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