3d island generator

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  • a procedural 3d island generator i'm working on. with a defused lighting algorithm.

    <img src="http://imageshack.us/a/img163/7465/islanden.jpg" border="0">

    try it out:

    island gen

    just press space to create islands

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    The fps may be low, but i already have plans to dynamically generate the terrain based on the viewer position. witch will increase fps tremendously.

  • Wow, that's amazing! Especially like the lighting. Though I have no idea how you did any of it... <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • That is quite cool! Is the light respecting the Z-dimension and occlusion, or is it just a plane vertex shader? Couldn`t figure that out while dragging the light.

    Keep it coming! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Basically I'm creating an array of points. then an array of surface normal's between those points. then used those normal's to figure everything out.

    so lighting is just (N * L) * color filter RGB.

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    I actually got a very basic ridged body physics system for this 3d mesh normal map system that I'll show you guys after i clean it up.

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    After I finish the game I'm using these for, I'll take the time to put together some sort of tutorial on it all.

  • Really nice!

  • This is really cool, I have no idea how you made this. <img src="smileys/smiley2.gif" border="0" align="middle" />

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