Basically I'm creating an array of points. then an array of surface normal's between those points. then used those normal's to figure everything out.
so lighting is just (N * L) * color filter RGB.
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I actually got a very basic ridged body physics system for this 3d mesh normal map system that I'll show you guys after i clean it up.
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After I finish the game I'm using these for, I'll take the time to put together some sort of tutorial on it all.