Hi,
Movement and direction
ll_security: x greater than george.x -> set angle to 180
ll_security: x lower than george.x -> set angle to 0
Thats why you can't jump on him xD
He will go in the opposite direction as soon as he crossed the players X coordinate^^
maybe try
ll_security: x greater than george.x + 60 -> set angle to 180
ll_security: x lower than george.x - 60 -> set angle to 0
the higher you add/subtract, the more he will stay in a direction before he will run in the opposite direction^^