hi again, I have a few more questions that I haven't been able to find answers to in the forums.
first, for the text manipulator object, and the write text action, is it possible to combine the two?
i'm trying to use an .ini file to work with the dialogue in my game, since it seems to be a good method to use. however, I'm also trying to have the 'appear as though a character is talking' effect that's generated by the write text action. the code I have only works with the set text action.
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second, I'm trying to come up with some formulas for attack damage. I've got a rough system currently set up for basic damage, but I'm stumped at how I could set something up for a critical hit chance.
i figure a variable called 'luck' or something would be used to increase a % chance for critical to activate, which would double the final output. i'm just not sure how to add it into the damage formula. (my math skills are very very rusty, I haven't done any complicated formulas since high school. hoping they'll come back to me as I work on this!)
any help would be appreciated. thank you!
(please excuse the mess in the file, i'm in the process of putting the combat system together. attack formulas can be found in the birry event sheet under stats, and dialogue doohickeys can be found under global event sheet, chat.)
dl.dropbox.com/u/39178822/btest3.zip