I've run into some weirdness with python again, and I was hoping someone could give me a hand. I can't seem to actually get any results with Sprite.Overlaps() in python, even though the same operation works just fine in the event sheet.
I have a "Player" sprite with the platform behavior running around (well, sliding anyway) on top of a solid object and another, non-solid sprite that is intended to work as a trigger (currently named Sprite3). No matter where I go onscreen, Player.Overlaps(Sprite3) always returns false from my python script. Has anyone else had trouble with this?