I'm trying to use zoom in my DirectX Game and find a) the layer zoom doesn't work, and b) when I zoom out the whole display, my sprite vanishes when it goes beyond a certain distance (I imagine the runtime switches the sprites' displays off when they go offscreen, but doesn't notice that the display area has grown because of the zoom out.
That's what i'm guessing. If I had any online space I'd upload the cap.
The app is sized at 1024x768 and the layout is 8000x4000 with gradients in the background, all set as lower than the main sprite, so they're not coming in front of it.
If this is a bug, are there any workarounds?