Spawning sprites with no width or height as default?

This forum is currently in read-only mode.
From the Asset Store
A set of 10 pixel art animated magic effects with icons. 2 Fire, 2 Earth, 2 Wind, 2 Water, Portal, Explosion.
  • If i'm correct, the default behavior of the 'System::Create" action is to spawn a sprite with its original dimensions. I dont know how, but somehow i messed up my .cap file to where it spawns the sprite for my bullet with a default width and height of 0. I have toggled every event that pertains to the bullet sprite, I have replaced the event creating the bullet with one that spawns it (redundant action btw?), and unless I set the width and height, they are always zero.

    And, before someone suggests that I simply set the widths and heights myself, understand that it doesn't solve the issue: they are not supposed to spawn with a width/height of zero.

    Heres a semi-stripped down cap:

    http://www.mediafire.com/file/dlocfgm2ncf/Bug report.cap

    Press V to shoot - the debugger shows the bullets there, they just are invisible.

    The weirdest thing about this bug is that it was gradual - at first only a few bullets here and there wouldnt appear, and now none do.

  • Seems like the wrong cap?

    This one has just a sprite in there with a single physics-related event. And it crashes the preview instantly?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Whoops, that was from an earlier bug report I made

    The file (and the link to it) is correct now.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)