I've tried to look through some tutorials but haven't figured this out yet so I thought I'd ask:
1. Is there a way to get the array indices for the list of Sprite (instances of the object Sprite) in the SOL?
2. Will those indices always be the same if I create and destroy Sprites the same way? E.g. if i run two instances of the same program and do the same stuff in them, will the Sprite indices always be the same or is there some random factor involved? (I'm pretty sure they should be but just making sure)