Hello, I'm making a weird platform exploration game where you beat the crap out of stuff. To make the 'beating the crap out of stuff' more fun, I want the enemies in my game to have a very big knockback, so you can fling them across the screen. Enemies have the Platform behavior and are set to ignore user input. I want the knockback to activate when the enemy collides with object 'BambooStick.' How do I get the enemy to get knocked back?