I was wondering if anyone here would be able to give me a hand with making a Metroid/Castlevania style sub-screen map. I've been wondering how to do this for the longest time, and I need to figure it out for my latest game - Minitroid.
I'm assuming most of you guys know how these maps work. If not, well..Instead of having multiple levels like a Mario game, you have giant areas composed of multiple rooms. When you open the sub-screen (pause menu) you get a map of the entire area that looks just like this:
The map shows your current position, along with item locations, boss locations, etc.
At first the map is "blank" and you can only see the rooms that you have already been to, but you can find these map station things that reveal the rest of the map. If the map is really big then you can scroll around to see the rest of it.
Aside from that, most Metroid games have a "mini-map" in the top right corner that you can see when the sub-screen is not open. It conveniently shows your current position on the map without having to open the sub-screen. You can see it here:
Any help is greatly appreciated! I have tried this over and over again and have gotten nowhere - and that was in MMF2, which I'm far more familiar with than Construct. I'll be glad to credit anyone who can lend me a hand.