I don't really know what you mean?
Method 1 (if I uncerstand you correctly)
Add physics behavior and los (line of sight) behavior to meteor
Set angle range of los behaviour to 4 and angle it towards the ground.
Set physics behavior imovable.
Then in events:
If meteor has los to player:
+ trigger variable == 0:
set immovable to false
set trigger variable to 1.
That method worked for me in my cavestory came with spikes falling from the roof. I hope this is what you mean.