Jump Animation Issues

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3 pixel charaters with over 8 animations each + animations with a gun
  • Been banging my head against a wall over this for an hour now. Finally caved in and am asking for help <img src="smileys/smiley36.gif" border="0" align="middle">

    I've found this thread: http://www.scirra.com/forum/jumping-animation_topic43196.html which outlines an identical issue, but I'm still confused.

    Basically, I can't get both my running and jumping animations to play well together. I can get one of them working perfectly, but then the second will be stuck on a random frame - not animating. It depends which is higher up the list of events.

    I'll attach a screenshot of my event list for animations below. Perhaps it's to do with the way I handled checking for direction with the D and A keys (I'm using WASD for movement at the moment). As for the Inversed Condition for the jump event - that was my latest attempt. In the thread I linked to above the solution was to use the events 'Player Is On Ground' and 'Player Is NOT On Ground'. I couldn't see the NOT On Ground Event anywhere, so wondered if you had to use the Invert command to get it. I just had the 'Player Is Jumping' Event before, which is now a sub-event. Either way it isn't working.

    Anyone see where I'm going wrong? No doubt it's painfully simple <img src="smileys/smiley17.gif" border="0" align="middle">

    <img src="http://i216.photobucket.com/albums/cc212/darkstorne/ConstructHelp.png" border="0">

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  • Solved it. Took a good look at DeadEye's fantastic Platform School animation events, and applied something similar to my own game.

    Ended up with this, for anyone from the future with a similar issue:

    <img src="http://i216.photobucket.com/albums/cc212/darkstorne/ConstructHelp-1.png" border="0" />

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